Move the paddle, keep the ball up, and clear the wall. Drag
anywhere on the screen to steer; tap to launch.
The ball leaves at the angle you give it: the edge of the paddle
sends it away steeply, the middle sends it back straight. You are
steering, not blocking.
It speeds up after four hits, after twelve, and the first time
it reaches the top wall.
You choose how a wall is beaten: clear every brick, break
through to the ceiling, or clear 80% and move on.
Cracked bricks take two hits. Steel ones never break —
they shape the wall, and a steel pocket is somewhere the ball can
rattle around scoring for you.
Bombs take out the eight bricks around them, and set off any
other bomb they reach. Extra ball bricks give you another go.
It never ends. The walls keep coming, faster each time round, until
your last ball is gone.