The claw swings back and forth on its own. You only choose when to let go.
Press Down to drop it. It grabs the first thing it touches and reels it in.
Heavy things come up slowly. A big rock is worth $12 and can eat ten seconds of your shift.
Watch the winch speed in the corner. A tonic or a lucky grab bag raises it, and everything comes up faster after that.
Each level charges a quota at the end. Beat it and you keep the difference; fall short and your savings cover the rest.
You only fail when the bank cannot cover the quota — so a good level buys you a bad one.
Give the TNT a wide berth. It goes off where it lies, and it sets off any other stick it reaches. It is never laid across the line to anything worth having, so a clean shot at a nugget stays a clean shot.
Deeper down, a mole may be carrying a diamond. Best money on the board, and it will not hold still.
Hooked something you regret? Press Up to spend a stick of dynamite on it.