How to play Block Drop

SRS rotation · wall kicks · T-spin scoring

Block Drop is a block stacker in the modern guideline tradition: seven tetrominoes, a 10×20 well, and the rotation system competitive players expect. This page covers the controls, the full scoring table, and how the rotation and T-spin detection actually work underneath.

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Objective

Seven tetrominoes fall one at a time into a well ten columns wide and twenty rows deep. Fill a whole row and it clears. Four rows at once is a Tetris. The run ends when a new piece has nowhere left to spawn.

Controls

ActionKeys
Move left / right — or J L
Soft drop — or K
Hard dropSpace
Rotate clockwise X D
Rotate anticlockwiseZ Ctrl S
Flip 180°A
HoldC Shift
PauseEsc P
RestartR

Holding left or right auto-repeats after 140 ms, then every 38 ms. On a touch device an on-screen pad appears below the well, so the whole game is playable with thumbs.

Scoring

ClearPoints
Single100 × level
Double300 × level
Triple500 × level
Tetris (four rows)800 × level
T-spin single800 × level
T-spin double1200 × level
T-spin triple1600 × level
T-spin, no lines cleared400 × level

A mini T-spin pays a quarter of the full value. Note that a T-spin double beats a Tetris — if you can set up spins reliably, that is where the score is.

A Tetris, or any T-spin that clears a line, counts as a difficult clear. Chain two of them with nothing easy in between and the second is worth half again — the back-to-back bonus. Consecutive clears also add a combo step of 50 × combo × level, and emptying the board completely is a perfect clear, worth 800 to 2000 × level depending on how many rows went with it. Soft drop pays 1 per row, hard drop 2.

Modes

ModeGoalSpeedRanked by
Marathon150 linesRises every 10 linesBest score
Sprint 4040 linesFixed, level 1Best time
Ultra 2:00Survive two minutesStarts at level 3, risesBest score
ZenNoneFixed, level 2Most lines

A Sprint time only counts as a record if you actually reach 40 lines, so there is no credit for a fast abandon. Records are kept in your own browser.

How the rotation actually works

Rotation is SRS — the Super Rotation System used by modern guideline games. Each piece has four precomputed rotation states, and a rotation walks the standard five-offset kick table for that transition. The first offset that fits wins. If none fit, the rotation is refused rather than nudged somewhere it does not belong, which is what makes wall kicks predictable enough to rely on.

The 180° flip is not part of SRS, so it uses a short table of our own: enough to turn against a wall or a flat floor, deliberately not enough to tunnel a piece into a gap it could not otherwise reach.

T-spin detection requires two things at once: three of the four corners around the T's centre must be filled, and your last successful action must have been a rotation. If both corners flanking the T's nub are filled it is a full spin; otherwise it is a mini — unless the rotation used the last kick offset, which always counts as full.

Lock delay is 500 ms, and moving or rotating a grounded piece resets it — but only fifteen times per piece, so you cannot stall on top of the stack indefinitely.

The well is really 24 rows with the top four hidden. That buffer is deep enough that no kick near the ceiling can push a cell off the top of the board, so a block is never silently lost. Locking a piece entirely inside the buffer is a lock-out, and ends the run.

One deliberate omission: the board never shakes. A hard drop jolting the well is a common flourish, but at speed you are reading the stack constantly and a camera moving under you fights that. There is no camera offset in the renderer at all.

Strategy

Questions

Does Block Drop use real SRS?

Yes — the standard five-offset kick tables, with the rotation refused if no offset fits. Wall kicks and T-spins behave as they do in any modern stacker.

How do I perform a T-spin?

Build a notch that a T fits into only by rotating, typically an overhang with a gap beneath. Slide the T alongside, then rotate it in. Three of the four corners around its centre must end up filled, and rotation must be your last action.

Can I flip a piece 180 degrees?

Yes, with A. It is not part of SRS, so it uses a smaller kick table than a quarter turn does.

Are my scores saved?

In your own browser, per mode. Nothing is sent to a server, so clearing your browser data clears your records, and they do not follow you to another device.

Does it work on a phone?

Yes. A touch pad appears below the well with move, rotate, hold and hard drop.

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